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Dr Who

Up to date as of January 31, 2010
(Redirected to Zeppelin article)

From TARDIS Index File, the free Doctor Who reference.

Zeppelins were huge airships invented by humans in the 20th century. They were used as transport, as well as for military uses.

The Doctor and Susan observed a Zeppelin air raid during World War I. (DW: Planet of Giants)

In Pete's World, zeppelins covered the skies of London and was owned by the richest businessmen. (DW: Rise of the Cybermen)

A Cybus Industries Zeppelin was where Mickey Smith and Jake Simmonds defeated the Cybermen. This Zeppelin was later used as a means of escape from an exploding Cyber-factory. (DW: The Age of Steel)

Wikipedia has a more detailed and comprehensive article on

This article uses material from the "Zeppelin" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

The following is based on Fallout Tactics and some details might contradict canon.

Some time after the fall of the Master, the Brotherhood of Steel constructed airships (zeppelins) and dispatched them to the East, to track down and assess to the extent of the remaining super mutant threat. However, a great storm broke the main airship and flung it far from its course. The mighty airship was badly damaged. The smaller sections were torn from the main craft and never to be seen again. Many of the Air Convoy leaders, including Paladin Latham, were lost to the winds.

The fraction of the crew that still survived, struggled to keep their ship aloft before finally crashing on the outskirts of the ruins of Chicago. The survivors eventually formed the Midwestern Brotherhood of Steel, a new organization, which diverged greatly from the ideals of the old Brotherhood. Latham's zeppelin crashed near the area later known as Osceolla, where he established his main base after he became Gammorin, leader of the super mutant army.

Appearances in games

Airships appear only in Fallout Tactics.

Vehicles in the Fallout games

This article uses material from the "Airship" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

The airship Enterprise. This airship largely resembles a masted wooden ship and possesses wings and a number of rotors.
"Recent technological advances have produced the airship. Should these technical arts proliferate, they could one day drive magic from the world."
—Bookshelf at Mysidia, Final Fantasy II

An Airship (飛空艇, Hikūtei, lit. "Flying boat") is a recurring feature throughout the Final Fantasy series, having made an appearance in almost every game. As the name suggests, airships are a form of aerial transport, although their appearance has differed widely between games.



The hi-tech airship Ragnarok has the ability to travel through space.

The airship is generally received towards the middle or end of the game, opening up the entire world to exploration by the player. This allows the player to both advance in the game's plot, and revisit places they've already been. Receiving free access to an airship is often a major event in the plot and opens up many new sidequests to the player. Depending on the game, airships may be in common usage over the world, or the player's may be the only one. Some games in which they are more common, such as Final Fantasy XII, provide the player with ferry services using airships, but this is much more restrictive compared to the player flying anywhere they wish.

Exactly how the player controls the airship has varied. In the games up to and including Final Fantasy V, the player could only fly the airship in four directions, except for the DS release of Final Fantasy IV, which allowed piloting in eight directions. In Final Fantasy VI up to Final Fantasy IX, the player could fly the airship in three dimensions, and could turn, bank, dive and climb in any direction they wished. In Final Fantasy X and up to Final Fantasy XII, the player cannot manually control their airship - while aboard the airship, they are shown a map and input a destination, and they are immediately transported there.

In the first two titles, airships did not include any facilities, and were simply a way for the player to travel around more quickly. Beginning with Final Fantasy III, airships frequently feature shops, save points, and some sort of bed or healing service for the party. The airships in Final Fantasy VI are shown to include gambling tables for roulette and craps, though they cannot be used by the player. Beginning with Final Fantasy VI, the playable characters not in the party can often be found wandering the airship awaiting their turn in battle.


The Lunar Whale, built by Lunarians

Often, a character named Cid is in charge of the airship, such as Cid Highwind and the Highwind in Final Fantasy VII, or Cid Pollendina and the Enterprise in Final Fantasy IV, among others. In fact, all Cids in the main Final Fantasy series are connected to airships in some fashion. If Cid actually manufactures the airship, or if he simply owns it, varies. Besides the game's Cid, airships are often built by ancient civilizations and must be resurrected by the player, as was the case in Final Fantasy V and Final Fantasy X.

Some airships can be used as a means of transit beyond flight. The airship from Final Fantasy V can not only fly, but can also be used on the surface of the water like a normal boat, and can even double as a submersible should it be required. The Ragnarok and the Lunar Whale are capable of being used for space travel. The Enterprise in Final Fantasy IV is given a special attachment that allows it to pick up and carry the Hovercraft. In Final Fantasy VII, Chocobos can be transported in the airship, and the player can board and then exit the Highwind riding a Chocobo.

A battle aboard an airship

In some games, flying monsters can attack the airship and battles can occur on the main deck. The first instance of this was in Final Fantasy IV, where Cecil must fight some monsters that attack the Red Wings on the deck of an airship. Most games since then have featured some sort of fight or another taking place aboard the airship: in Final Fantasy VIII, Propagators are fought inside the airship and not on its main deck as in most other games, while in Final Fantasy XII and Revenant Wings, battles are fought inside and outside airships.

Airship fuel is often not mentioned, but when it is addressed the power sources are as varied as the crafts themselves - the Lunar Whale is powered by Crystals, the Highwind is powered by Mako, in Final Fantasy IX most airships are powered by Mist, and airships in Final Fantasy XII are generally powered by skystones, but also by Nethicite in some instances, the difference being that Nethicite allows one to fly over Jagd, while skystones do not.


The twin boom airship Highwind bears a resemblance to dirigibles.

In the earlier games, airships appeared very much like carracks or galleons—wooden boats, but with propellers to give them lift, fashioned like helicopters. Generally propellers set vertically along the sides provide lift while the bow or stern rotors are used for maneuvering and propulsion. The craft may also possess wings on the sides to assist in lift. In essence, they were simply normal boats with wings and propellers, literal "air-ships". Airships of this type feature prominently in earlier Final Fantasy games but do still appear in newer titles such as Final Fantasy XI.

Another type of airship seen in only a few of the series's installments actually resembles and occasionally behaves like real-life dirigibles. The two airships of Final Fantasy VI, the Blackjack and the Falcon are such, along with the Highwind of Final Fantasy VII. The Falcon and the Blackjack are large zeppelins, with a balloon-like cavity filled with air and the actual airship hanging from below, propellers on both the balloon and the craft providing thrust. As with real airships, the Highwind utilizes moorings to "land", essentially remaining floating but tethered to the ground.

The exotic airship Galbana.

In a few of the more recent games the airships have taken on more technologically advanced appearances, with elements of sci-fi, steampunk, and fantasy being reflected in the hull architecture (e.g., the Ragnarok from Final Fantasy VIII, the Fahrenheit from Final Fantasy X, and the Galbana from Final Fantasy XII: Revenant Wings).


The airship provides a quicker, easier way to travel throughout the game world, enabling the bypass of large expanses without encountering any enemies. Some areas are altogether unreachable without the use of an airship, which may be needed to progress the game further. Most airships can also only land on certain terrain, restricting access to some areas - they can only land on grassland and cannot land in mountains, deserts or forests. Often when an airship cannot cross these areas, a Chocobo may be needed to so, or the player may have to walk on foot. In Final Fantasy X and Final Fantasy XII, the player cannot fly their airship freely, so this restriction doesn't apply.

Depending on the game, other airships have other limitations. In Final Fantasy IV, at first the Falcon cannot fly over magma until it is remodeled, and the Lunar Whale cannot enter the Underground because it is too large to pass through the crater. In Final Fantasy IX, airships are common but all are powered by Mist, so they only function on the Mist Continent and cannot fly elsewhere. In Final Fantasy XII, airships are powered by skystones, which do not work when flying Jagd, and thus airships cannot travel over such places.

Tetra Master


The airship appears as a Tetra Master card in Final Fantasy IX. Its appearance is based on the unnamed airship in Final Fantasy V.

See also

This article uses material from the "Airship" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010
(Redirected to ZIP article)

From Grand Theft Wiki


Zip (known as Gash in Grand Theft Auto: Vice City) is a clothing store featured in the Grand Theft Auto series. The store is based on the Gap clothing store.

There are stores in Liberty City in Grand Theft Auto III and Grand Theft Auto: Liberty City Stories. Certain pedestrians carry shopping bags with the Zip logo on them and are usually seen in the Newport and Belleville Park districts of Staunton Island.

The ZIP is known as GASH in GTA: Vice City however there are ZIP logos on some vans and on the Hotring Racer. There is a GASH store in the North Point Mall which pays protection money to Tommy Vercetti. A Casual clothing pickup that floats in front of the Gash store entrance on the second floor. It is a simple outfit consisting of jeans and a t-shirt and wearing can reduce a wanted level of up to two stars. Floating hundreds of feet above Vice City is a blimp that bares the GASH logo on it.

A GASH store in the North Point Mall, Vice City

In Grand Theft Auto: San Andreas, there are Zip stores located in Downtown Los Santos, Los Santos; Downtown San Fierro, San Fierro; and The Emerald Isle, Las Venturas. Theres also a big apartment under construcion near the garage at Doherty,San Fierro.The scaffoldings have big banners with ZIP logos on them,suggesting that there is going to be ZIP store in the building.However,the construcion is never finished during the story. ZIP is unlocked after the mission Are you going to San Fierro?. It sells fancy jeans and sporty khakis. All stores share a similar interior. If worn, these clothes increase the player's respect and sex appeal.

Clothing in GTA San Andreas

Item Respect % + Sex Appeal % + Price
Blue Hoody 5 5 $65
Black Hoody 5 5 $65
Striped T-Shirt 5 5 $10
Brown Shirt 5 10 $40
Sky Blue Shirt 7 10 $40
Yellow Shirt 7 10 $40
Gray Shirt 7 10 $40
Plaid Shirt 3 0 $20
Cream Logo T 0 5 $35
Gray Logo T 0 5 $35
Jean Jacket 10 20 $90
Bowling Shirt 7 13 $70
Beige Khakis 10 7 $150
Olive Khakis 10 7 $150
Black Khakis 8 8 $150
Blue Khakis 8 7 $150
Beige Shorts 6 3 $80
Blue Shorts 6 3 $80
Gray Boots 5 5 $125
Red Boots 5 5 $135
Brown Boots 2 4 $115
Hiking Boots 4 2 $110
Leaf Chain 2 1 $100
Gold Cuban 2 2 $350
Zip Blue 2 2 $100
Zip Gold 2 2 $220
Black Shades 2 2 $100
Brown Shades 2 2 $150
Black Sun Hat 2 2 $20
Plaid Sun Hat 2 2 $20
Cap 1 0 $40
Cap (Back) 1 0 $40
Cap (Side) 1 0 $40
Cap (Tilt) 1 0 $40
Cap (Up) 1 0 $40


This article uses material from the "ZIP" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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