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Final Fantasy

Up to date as of February 01, 2010
(Redirected to Aero article)

From Final Fantasy Wiki

Aero, as seen in Final Fantasy VIII.

Aero (エアロ, Earo) is the basic Wind-elemental spell. Unlike Fire, Blizzard, and Thunder, it does not always appear, and has been Blue, Black, and White magic.

Its upgrades are Aera, Aeroga, and Aeroja. Another Wind spell is Tornado, which can either replace Aeroga as an upgrade, a separate ultimate Wind-based magic type, or function in a different manner.

Contents

Appearances

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Final Fantasy III

Aero is a White Magic spell for White Mages and the Devout Job. It is also used by Princess Sara and Prince Alus when they join they party as guests. It should be noted that this is the only time that Aero is used as a White Magic spell. This makes it one of the only directly offensive White Magic spells, alongside Aeroga, Tornado, and Holy.

Final Fantasy V

Aero is a Blue Magic ability for the Blue Mage Job, learned from Moldwynd, Gigas, Magissa, Mykale, Azulmagia, and Defeater. It causes minor Wind-elemental damage on one or all enemies, and costs 4 MP to cast.

Final Fantasy VI

Aero is one of Strago's Lores, learned from Dark Force, Deathgaze, Demon, Marchosias, Sprinter, Storm Dragon, Tyrannosaur, Vasegiatta, and Gilgamesh. It deals Wind-elemental damage to all enemies.

Final Fantasy VII

No level of Aero can be used by the party. The Wind-elemental replacement is the spell Tornado. Aero3 can be used by Aps and Wind Wing however, and does heavy Wind-elemental damage.

Before Crisis -Final Fantasy VII-

Aero, and its upgrades, Aerora and Aeroga, are all Elemental Magic Materia. They all deal Wind-elemental damage.

Final Fantasy VIII

Aero can be drawn from and junctioned to stats.

Aero
Draw from Level 1-44: Ruby Dragon
Level 1-100: Abyss Worm, Death Claw, Fujin, Paratrooper
Level 20-100: Thrustaevis
Draw Points D-District Prison, Centra Ruins, Monterosa Plateau
Refine T Mag-RF: 1 Shear Feather refines into 20 Aeros
HP-J Str-J Vit-J Mag-J Spr-J Spd-J Eva-J Hit-J Luk-J
+3 +0.17 +0.10 +0.16 +0.10 +0.20 +0.08 +0.22 +0.15
Elem-Atk-J Elem-Def-J ST-Atk-J ST-Def-J
Wind: +0.8% Wind: +0.8% No effect No effect

Final Fantasy IX

Aero can be utilized by the enemies Griffin and Zuu. It inflicts minor Wind elemental damage.

Final Fantasy XI

Aero is a Black Magic spell and the first Air magic used by Black Mages, Red Mages, Scholars, and Dark Knights. Ultimately, there are four levels of Aero spell, three types of Aeroga spell, and two types of Tornado.

Final Fantasy XII

Aero is a Black Magick spell, its license being Black Magick 2 that costs 25 License Points. It causes small Wind-elemental damage to all enemies in range.

In the International Zodiac Job System version, Aero is a Black Magick 4 License that costs 30 LP. Two Job classes can use it: Black Mage and Red Mage.

The Esper Chaos has a upgraded version called Aeroja which causes Confuse and heavy Wind-elemental damage.

Final Fantasy XII: Revenant Wings

Aero is the name of the Esper Sylph's attack.

Final Fantasy Tactics Advance

Bishops and Sages can cast Aero.

Final Fantasy Tactics A2: Grimoire of the Rift

Bishops and Sages have the ability to cast Aero.

Final Fantasy Mystic Quest

Benjamin and Kaeli can both use the Black Magic spell Aero, which inflicts Wind-type damage to a single or multiple enemies.

Dissidia Final Fantasy

Gabranth has Aero as a Brave Attack in EX Mode. It conjures a large tornado that slowly travels forward. Shantotto's Spirit Magic: Air casts Aero while her Bravery is below 3,000. It conjures a small vortex of wind that draws in opponents.

Gallery


This article uses material from the "Aero" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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