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Adrenaline Rush: Misc

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EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

EverQuest II Alternate Advancement Information
AAs » Shadows AAs » Berserker Shadows AAs
Adrenaline Rush Rank (*/5)
Berserker 1 point
Requires 170 AA Points spent and 10 of them in General tree, 10 of them in Fighter tree and 10 of them in Warrior tree
 
Adds an additional component to Adrenaline which gives the berserker additional hate.
 
Passive Spell
 
Effects:
  • Adrenaline will also add additional hate for the berserker when they successfully hit the target with a melee attack

Effects

Alternate Advancement Ability Effects by Ability Rank
Effect Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Increases hate by X 321-482 643-965 965-1447 1287-1930 1608-2413

This article uses material from the "Adrenaline Rush" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Adrenaline Rush
Fallout 2, Fallout Tactics
requirements: Level 6, Strength < 10
ranks: 1
benefit: Gain +1 Strength when you drop below 50% of your max HP
Lionheart
requirements: Level 5
ranks: 1
benefit: Gain +1 to Agility and +20 evasion if your HP drop below 50%.
Gain an additional +1 to Agility along with +1 melee dmg and +10 evasion if your HP drop below 25%.

Nerd Rage! from Fallout 3

Adrenaline Rush is a Fallout 2, Fallout Tactics and Lionheart Perk.

Fallout 2 and Fallout Tactics

This will increase your Strength by 1 when you drop below 50% of your max hit points.

Lionheart

You will gain +1 to Agility and +20 evasion if your hit points drop below half of their maximum and an additional +1 to Agility and +10 evasion, +1 melee dmg if they drop below 25%.

Fallout 3

The perk, Nerd Rage!, from Fallout 3, is similar to, both, the image and benefit of this perk.

Perks of Fallout 2
Perks of Fallout Tactics
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This article uses material from the "Adrenaline Rush" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Adrenaline Rush, also known as Speed Save, is a Reaction ability in Final Fantasy Tactics. The Archer class learns it for 800 JP. Whenever a unit with this ability takes any kind of damage, they will add one Speed point to their Speed stats.


This article uses material from the "Adrenaline Rush" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Through countless battles, fear has hardened you for combat allowing you to use an adrenaline rush to your advantage. Your combat skills are quickened in the face of danger.

  • Granted at: GCW Rank 8 (Captain/Captain)
  • Duration: 2 Minutes
  • Recharge: 5 Minutes (Note: This is on the same timer as Unstoppable)
  • Description: Reactive action heal - Your action has a chance to be healed for 560 points with each hit.

This article uses material from the "Adrenaline Rush" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Adrenaline Rush
Image:Back-EN.png
English: Adrenaline Rush
Attribute: Trap Cards Image:Trap.png
Property: Normal Image:Normal.png
Card Lore: This card can only be activated when a monster you control is sent to the Graveyard as a result of battle. Select one monster you control with an ATK of 1000 points or less. Increase that monster's ATK by 1000 points until the end of this turn.
Sets with this Card: Heavenly Power - HVP - EN025
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Appearances
Tips - Errata - Trivia
Lores - Artworks - Names

This article uses material from the "Adrenaline Rush" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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