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Accuracy: Misc

  

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Accuracy, usually abbreviated as ACC and also known as Hit Rate or Precision, is a recurring stat in the Final Fantasy series. Having a higher Accuracy can increase the likelihood that a player will hit. It is generally compared against Evasion to determine hits and misses. Unlike physical attacks, magic spells usually have a set Hit Rate, except in Final Fantasy XI where there is a Magic Accuracy concept.

Spells, like Blind, can significantly lower Accuracy. Other effects, like Bard's Madrigal songs can increase Accuracy. Equipment can do the same. The maximum value for Accuracy is 255%. At this value, the attack will never miss, but weapons with such high Accuracy are often rare.


This article uses material from the "Accuracy" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

According to Tiggs:

Accuracy does two things:

  • Determines probability of hitting the target.
  • If your accuracy is greater than defensive skills of your target, you do additional damage.

Level difference between the player and the target also has an effect on hitting and damage done.

Your accuracy increases with skill mods associated with the weapon type. For example, your general ranged accuracy will improve as you learn Marksman skills, improving your chance to hit the target while wielding a ranged weapon.

It is unclear whether posture still has an effect on accuracy.


This article uses material from the "Accuracy" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Definition

Accuracy

  1. A type of bonus that raises the chance that an attack will hit by a percentage of itself rather than by an absolute amount. Mechanically different from ToHit.
  2. A term commonly confused with, and used for, ToHit.
  3. A term sometimes used to refer to the final chance that an attack will hit, after all bonuses and penalties are applied.

See Also


This article uses material from the "Accuracy" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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