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Final Fantasy

Up to date as of February 01, 2010
(Redirected to Strength article)

From Final Fantasy Wiki

Strength, usually abbreviated as STR, also known as Vigor, is a recuring statistic that can be modified by equipment, generally. It is of great importance to jobs that do physical damage, most important to those who do physical damage in melee combat. It can be compared versus Vitality to determine the amount of damage done.

In early games, Vigor cannot be modified by equipment. Instead, a separate statistic known as Battle Power provided by the equipment is used to determine how powerful the equipment is. A character's Vigor and his or her weapon's Battle Power are usually added together to determine how much the character's true attack power is. Many special physical abilities have set Battle Powers, and cannot be augmented by weapons, only by a character's Vigor stat.

Contents

Appearances

Final Fantasy

In the original Final Fantasy, strength is one of the five base stats one of the two factors that effect the character's damage stat (the other being the weapon equipped.

A character's base DMG is equal to STR/2, rounding down. However, it has a minimum of one, even when STR is one, which causes black mages and black wizards to have a base DMG of STR/2+1.

Final Fantasy VI

Also known as Vigor. The higher it is, the bigger the physical damage you deal to the enemy is. This stat is independent in the character and its value merges with the Battle Power value.

Final Fantasy XI

Strength in Final Fantasy XI is stat that is compared with an enemy's vitality to determine the base damage of a character's attacks. It's associated with the element of Fire, and thus many fire-based items add STR to a character's stats.

This stat is very important to almost all physical damage dealing jobs, as it plays a crucial role in weapon skills and physical Blue Magic. Strength also has a direct impact on a character's Attack and Ranged Attack. For every 2 points STR increase a character has, his/her Attack and Ranged Attack value is raised by 1 point. However, when using a two-handed weapon, for every 4 points of STR, your attack value is raised by about 3 (.75 per one point of STR).

Final Fantasy XII

Strength in Final Fantasy XII provides the same role it did in most other games. It boosted the power of barehanded attacks and all weapons except Measures and Guns.

Final Fantasy Tactics

In Final Fantasy Tactics, it is called Physical Attack.

Final Fantasy Tactics Advance

In Final Fantasy Tactics Advance it is called Weapon Attack.


This article uses material from the "Strength" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

ATK (Commonly referred to as Attack Points or even Offense Points), are the points that determine a Monster Card's "strength" when attacking the opponent's Monster Cards.

If one ATK is lower than the other, the one with the lowest ATK is destroyed. The owner of the destroyed Monster takes damage equal to the difference between the two ATK values, unless a card effect prevents Battle Damage.

If both ATK values are the same, both monsters are destroyed (called a Double KO), and no damage to Life Points is inflicted on either player, unless a card effect dictates otherwise.

If both the ATK and DEF values are the same, neither monster is destroyed, and neither player loses Life Points.

If the ATK value is higher than the DEF value, the Defense Position monster is destroyed, and no Battle Damage is taken, unless the attacking player has a Piercing effect that deals the difference between the ATK and DEF values as Battle Damage.

If the ATK value is lower than the DEF value, the difference between the ATK and DEF values are dealt as Battle Damage to the attacking player.

If the opponent has no Monsters on the field, damage is dealt to the opponent's Life Points equal to the total ATK value, if the attack is not blocked or disrupted. This is called a Direct Attack.

Facts about ATKRDF feed

This article uses material from the "ATK" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

ATK (Commonly referred to as Attack Points or even Offense Points), are the points that determine a Monster Card's "strength" when attacking the opponent's Monster Cards.

If one ATK is lower than the other, the one with the lowest ATK is destroyed. The owner of the destroyed Monster takes damage equal to the difference between the two ATK values, unless a card effect prevents Battle Damage.

If both ATK values are the same, both monsters are destroyed (called a Double KO), and no damage to Life Points is inflicted on either player, unless a card effect dictates otherwise.

If both the ATK and DEF values are the same, neither monster is destroyed, and neither player loses Life Points.

If the ATK value is higher than the DEF value, the Defense Position monster is destroyed, and no Battle Damage is taken, unless the attacking player has a Piercing effect that deals the difference between the ATK and DEF values as Battle Damage.

If the ATK value is lower than the DEF value, the difference between the ATK and DEF values are dealt as Battle Damage to the attacking player.

If the opponent has no Monsters on the field, damage is dealt to the opponent's Life Points equal to the total ATK value, if the attack is not blocked or disrupted. This is called a Direct Attack.

Facts about ATKRDF feed

This article uses material from the "ATK" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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