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Up to date as of February 07, 2010
(Redirected to Star Trek: UFS Arcadia article)

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real-world perspective.

Star Trek: Arcadia is an ongoing saga of life in the late 24th century Star Trek universe, centering around characters on the United Federation Starship Arcadia, written entirely online. The story is basically a "round robin", interactively composed by various contributors writing chapters showcasing unique characters in dramatic situations, sent via email to a common mailing list. Inspired by Star Trek: The Next Generation, Star Trek: Voyager and Star Trek: Enterprise, Arcadia began in September 2001, with a Star Trek timeframe of 2378. The series jumped three years, from 2382 to 2385, in 2004. Unlike many similar venues, it maintains chronological progression matching real-time passage, in a manner similar to that adopted by various Star Trek series productions. Thus, a year from now will be a year later in the fiction world.

Arcadia takes a serious approach to fan-fiction. More than a "sim" or "RPG", it relies on plot, quality writing, character motivation, and extrapolations of scientific possibility, from both traditional Star Trek and science-fiction staples, to paint a realistic picture of Star Trek's future, in the sense that the Star Trek world is "real" to characters in this universe. Given today's rapid acceleration of technological development and scientific understanding, and owing to human ingenuity, Arcadia portrays a 24th century more advanced and enlightened than that commonly accepted by Star Trek fans, as seen on The Next Generation, Star Trek: Deep Space Nine or Voyager. In this sense Arcadia's continuity differs to varying degrees compared to other fan-fiction forums. Part of the venue's "mission" is to highlight the positive aspects of the utopian future envisioned by Gene Roddenberry.

Arcadia's exploits have taken the ship and her crew on diverse adventures to many exotic, distant locales, including other times, while examining important topics such as politics, religion and philosophy.



Arguably, all of Star Trek: Arcadia takes place in an alternate timeline, possibly a parallel universe. Since its inception, many events and details in Arcadia continuity have differed from "mainstream" Star Trek continuity, becoming increasingly divergent since 2378, such as the introduction of quantum slipstream drive on Federation starships, a wormhole network and subspace transporters.

From a real-life, "behind-the-scenes" perspective, there have been three different Arcadia continuities. The first lasted from September to October 2001, marked by little serious involvement, on a mailing list which has since been discontinued.

The second began in November 2001 with a switch to a mailing list at Yahoo! Groups, which continues to operate. On this list, in-story continuity ran from 2378 to 2380. In May 2003, a revised in-story reality was developed, continuing from 2380 in a "new" continuum, marked by a more serious approach to writing and another switch to a new mailing list. In April 2005, this list-site was revamped as the Star Trek: Cadre mailing list and the old picked up again, continuing Arcadia's adventures in the same (revised) continuity.

Many characters have come and gone in this setting. The longest running was Stephen April, from November 2001 to July 2007.



Subspace transporter

In Star Trek: Arcadia, transporters were improved by 2385 with the addition of stable quantum transporter and Rutian folded-space transport components. This greatly accelerated the dematerialization/rematerialization process, with the cumulative effect that transporters worked more like instant teleportation devices. Operating in tandem with the artificial wormhole network enabled subjects to beam theoretically anywhere in the known galaxy, over long distances, via subspace. This system became loosely known as "subspace transporters" or, much more loosely, the "universal transporter".

See also

External links

This article uses material from the "Star Trek: UFS Arcadia" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Advanced Recon Commando article)

From Wookieepedia, the Star Wars wiki.

This article is about the elite soldiers of the Grand Army of the Republic. You may be looking for the ARC-170 starfighter or the ARC-9965 blaster.
"You are the best; the elite."
Obi-Wan Kenobi

Advanced Recon Commandos, also known as Advanced Recon Clone troopers or simply ARC troopers, were elite variants of clone troopers in the Grand Army of the Republic during the Clone Wars. They were among the most skilled soldiers in the galaxy; however, they were less numerous than other clones.



An ARC captain evades a blast from an artillery bombardment

During the early stages of the clone army's development, Jango Fett and his Mandalorian military advisors advocated the creation of clones capable of handling covert missions too delicate for the standard units. To achieve the desired results, the Kaminoans did not apply the standard behavior correction and enhanced the prime clone's genetic sample to increase physical prowess.

The first attempt at genetic alterations failed, resulting in the Null-class ARC troopers. Having learned their lesson, the Kaminoans succeeded in their second attempt, generating the first 100 ARC troopers, designated the Alpha-class.

ARC troopers leading the defense of Kamino.

After completing standard flash training and accelerated growth, these clones were placed under the direct tutelage of Jango Fett. Under Fett's strict discipline they learned to use their fierce independence, innate creativity, and physical superiority in combination with their training in advanced weapons and vehicles to become virtual one-man armies. After completing their training, the ARC troopers were locked in stasis on Kamino until they were required.

Two months after the Battle of Geonosis, a Confederacy assault on Kamino prompted their early activation. As droid detachments closed in on Tipoca City, Prime Minister Lama Su activated the Advanced Recon Commandos and authorized their deployment to hot-spots across Kamino in a last-ditch effort to save the planet's precious cloning facilities. The ARCs worked with a force of Jedi to repel the droid forces.

Following the First Battle of Kamino, the ARCs were integrated into the Grand Army of the Republic. As the ARCs took their place in the larger world, they developed distinct personalities due to their unaltered nature; some gave themselves names, others formed relationships outside the GAR. Once integrated, Advanced Recon Commandos worked as solo operatives or in small squads led by ARC captains, either performing self-contained missions or supplementing larger Grand Army of the Republic operations. It is possible that they trained ordinary clone troopers in ARC techniques and commanded them in squads; due to the limited number of ARCs, it is unlikely that the teams would be comprised only of them. One notable exception was the aftermath of the Battle of Hypori, where a twenty-man ARC trooper team under the leadership of Captain Fordo engaged General Grievous in combat.

A troop of ARC troopers en route to a mission

As the Clone Wars progressed, some battles were won by the Republic largely thanks to the ARC troopers, most notably the Battle of Muunilinst, where the Muunilinst 10 disabled Separatist defenses that were causing damage to Republic forces. Soon, as their reputation spread among the GAR and throughout the Galaxy, the Advanced Recon Commandos proved time and time again as to why they were they regarded as the best of the best in the Grand Army. As perfect soldiers, the ARCs and Jango were almost exactly alike; in fact, the leader of the Muunilinst 10, Fordo, had adapted the same blaster-spinning routine as Jango Fett.

However, because of their training as independent soldiers, they were more prone to questioning orders. In one unforgettable incident on Ord Cestus, ARC trooper Alpha 98 (known as Nate and later as Jangotat) disobeyed an order from his Jedi commander and sacrificed his life to destroy a local group of despots.

The Advanced Recon Commando tradition did not end with the death of Jango Fett in 22 BBY. Following his escape from Rattatak in early 20 BBY, Alpha, one of the earliest ARCs, returned to Kamino to train the second generation clone trooper commanders as Fett had trained him. These commanders, like Bacara and Cody, adopted the individualized practices of the ARCs and brought a new sense of creativity to the Grand Army of the Republic.

After the Clone Wars, all surviving ARCs were offered either retirement or the option to train their successors, the stormtroopers, passing on their combat experience. These new ARC troopers were also rumored to have undergone intensive deep core programming. Some even defected to the Alliance to Restore the Republic while others went rogue, following in Jango Fett's footsteps by becoming bounty hunters and assassins.[1][2]

Some ARC troopers, possibly a new batch, took part in the Kamino uprising by leading the secretly grown clone anti-Imperial troopers against the Imperial stormtroopers of the 501st Legion in a fight to liberate Kamino from the Empire. The anti-Imperial clones failed, however.

An ARC lieutenant, ARC captain and clone trooper private.

During the Empire's reign, specialized stormtroopers known as shock troopers bore armor similar to that used by ARC troopers. They were also armed with DC-17 hand blasters.

Rank system

About Ranks

  • ARC commander: Although some ARC trooper captains were promoted to the rank of commander and wore yellow ARC trooper armor, most of the officers that were labeled an "ARC Commander" were not originally Alpha-class ARC troopers. These ARC commanders were regular clone officer commanders that were specially trained by Alpha-17 to instill more independence, aggressiveness, and to think out side the box.
  • ARC captain: These ARCs were higher in rank than ARC lieutenants. They wore red-striped ARC trooper armor and also led ARC lieutenants into battles.
  • ARC lieutenant: These were the first and most common ARCs during the Clone Wars. They fought in various battles including the Battle of Muunilinst and wore blue-striped armor.
  • ARC sergeant: ARC Sergeants wore green-striped armor. The only known ARC sergeant was the Null ARC Trooper A'den.


An ARC heavy gunner fires his reciprocating quad blaster on Hypori

There were a few subdivisions of the Advanced Recon Commando:

ARC Commander Training Program

The Alpha training program was a program designed to train clone trooper commanders with ARC training. During this training, the ARC trained clone commanders were taught to think outside the box and to bring out their independence and tactical genius. They became some of the most outspoken and independent clones, and those who graduated Alpha-17's program were awarded the title of ARC commander, becoming a tight fraternity of elite soldiers.

Notable ARC Commanders


An ARC with PLX-1.


Special equipment:

Created early in the war, ARC troopers wore a more advanced and versatile version of the Phase I armor, along with command pauldrons and kamas. They commonly had a periscope rangefinder attachment on the right side of their helmets, similar to Mandalorian helmets.

While each mission profile required a different loadout, ARC troopers were commonly armed with the WESTAR-M5 blaster rifle, DC-15 blaster rifles, DC-17 hand blasters, and frag and reverse-polarity pulse grenades. When heavier firepower was required, ARCs donned specialized armor to bear the weight of reciprocating quad blasters, PLX-1 missile launchers, or Z-6 rotary blaster cannons. Many individual ARC Troopers also had bandoliers and pouches for extra equipment, such as EMP grenades and extra ammunition.

ARCs received training that gave them access to vehicles which usually required a specialized clone trooper to operate. To enhance ground range and mobility, ARCs made use of the BARC speeder, named for the Biker Advanced Recon Commandos who used it. For small squad operations, Advanced Recon Commando pilots piloted LAAT/i gunships to drop units behind enemy lines. Advanced Recon Commando heavy gunners used heavy weapons.

Notable ARCs

"ARCs were not team players."
ARC Captain Fordo with a DC-17 hand blaster.

Known actions

ARC troopers deploy from a LAAT/i on Hypori.

Behind the scenes

ARC Troopers were intended to be the clone trooper equivalent of a Navy Seal, and also seem to serve as the Republic's pararescue force on occasions where personnel (particularly jedi) need extrication from behind enemy lines.

ARC Troopers were originally supposed to be called Clone Scouts. Dark Horse Comics, however, came up with the idea that their name should be an acronym.

According to Genndy Tartakovsky on the Clone Wars Volume II DVD commentary, the design of the ARC troopers came from Hasbro.

In Star Wars: Battlefront, the ARC troopers (named in the game) are the heavy weapons specialist. They appear in the campaign's Geonosis mission. As the ARCs were in stasis at that time, they were not canonically present at the battle there.

In Star Wars: Battlefront II, the clone heavy troopers on Geonosis are given the appearance of ARC troopers. As the ARCs were in stasis at that time, they were not canonically present at the battle there.

ARC Troopers are the only other group of people outside of the Mandalorians that have been referred to as Supercommandos.

ARC Troopers had special programming that allowed them to act without thinking. They claimed it was similar to the Jedi's use of the Force.[3]


  • Star Wars: Battlefront
  • Star Wars Republic 50: The Defense of Kamino (First appearance)
  • Star Wars Republic: The New Face of War
  • Republic Commando: Hard Contact
  • "The Clone Wars: The Pengalan Tradeoff" - Star Wars Insider 65
  • Star Wars: Clone Wars – "Chapter 2"
  • Star Wars: Clone Wars – "Chapter 3"
  • Star Wars: Clone Wars – "Chapter 4"
  • Star Wars: Clone Wars – "Chapter 8" (Appears in hologram)
  • Star Wars: Clone Wars – "Chapter 9"
  • Star Wars: Clone Wars – "Chapter 11"
  • Star Wars: Clone Wars – "Chapter 20"
  • Star Wars: Clone Wars – "Chapter 21"
  •  "Heavy Metal Jedi" - Clone Wars Adventures: Volume 1
  •  "Hide in Plain Sight" - Clone Wars Adventures: Volume 2
  •  "The Package" - Clone Wars Adventures: Volume 3
  •  "One Battle" - Clone Wars Adventures: Volume 3
  • The Cestus Deception
  • The Clone Wars: No Prisoners (Mentioned only)
  • Republic Commando: Triple Zero
  • Odds
  • Republic Commando: True Colors
  • Order 66: A Republic Commando Novel
  • Star Wars Republic: The Battle of Jabiim
  • Star Wars Republic 60: Hate and Fear
  • Star Wars Republic 62: No Man's Land
  • Republic HoloNet News Core Edition 15:2:22
  • Star Wars Republic 68: Armor (Mentioned only)
  • Jedi Trial
  •  "This Precious Shining" - Clone Wars Adventures: Volume 7
  • Star Wars: Obsession
  • Boba Fett: A New Threat (Mentioned only)
  •  "Another Fine Mess" - Clone Wars Adventures: Volume 4 (Armor only)
  •  "Heroes on Both Sides" - Clone Wars Adventures: Volume 5
  • Labyrinth of Evil
  • Star Wars: Battlefront II
  • Star Wars Battlefront: Renegade Squadron
  • Star Wars: Clone Wars – "Chapter 23"
  • Star Wars: Clone Wars – "Chapter 25"
  •  "Descent" - Clone Wars Adventures: Volume 4
  •  "The Order of Outcasts" - Clone Wars Adventures: Volume 5
  • Dark Lord: The Rise of Darth Vader (Mentioned only)
  • Star Wars Empire: In the Shadows of Their Fathers (Appears in flashback(s))
ARC Trooper Commanders wore yellow armor.


Notes and references

  1. "Underworld: A Galaxy of Scum and Villainy" - Star Wars Insider 89
  2. "Guide to the Grand Army of the Republic" - Star Wars Insider 84
  3. Revenge of the Sith: The Visual Dictionary

See also

This article uses material from the "Advanced Recon Commando" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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