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Dr Who

Up to date as of January 31, 2010
(Redirected to Appreciation Index article)

From TARDIS Index File, the free Doctor Who reference.

This article is written from the Real World point of view. TARDIS

The AI or Appreciation Index is a statistical representation of the amount of enjoyment the audience derived from a particular episode of television.

An "AI score" is calculated using a small, but representative, group of viewers. This sample will watch a program and then rate the program on a scale of one to ten. The scores are then averaged, and multiplied by ten. Hence, an AI of 67 means that 6.7 was the simple mean of all responses. Scores of 85 or better are rare, and thus considered "excellent". Scores below 60 are considered "poor". Scores for every episode of the BBC Wales version of the program — save The End of the World and Love & Monsters — have been 80 or above. Every story since Smith and Jones has achieved at least an 85. The highest-ever AI for a Doctor Who episode was a 91, received by both The Stolen Earth and Journey's End.

The Appreciation Index was the original method for determining the success or failure of radio and television programs in Britain, and has been employed by the BBC, in some form, since 1936. With the advent of commercial television, however, advertisers wanted to know how many people were watching. Ratings — a measure of the raw number of viewers in front of television sets — thus supplanted the AI as the primary measure of televised success. However, as the BBC is not a commercial enterprise, the AI still retains importance in determining the fate of television programs on the networks of the BBC.

Wikipedia has a more detailed and comprehensive article on

This article uses material from the "Appreciation Index" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Computer article)

From The Vault

Overviews per game
Fallout robots and computers
Fallout 2 robots and computers
Fallout 3 robots and computers
Fallout Tactics robots and computers
Fallout: Brotherhood of Steel robots and computers
Van Buren robots and computers

A computer is a machine which manipulates data according to a set of instructions. In the Fallout world, computers range from simple terminals to full blown Artificial Intelligences (or AIs).



One of the major effects of the timeline divergence is that instead of working to develop supercomputers and miniaturized electronics (in the process creating the first semiconductor, the transistor, in 1947), post-World War II humanity in the Fallout universe invested its technological efforts in further harnessing the atom. As a result, computers are far clunkier than the ones in our world and most still use monochromatic, text-based displays. Nonetheless, some are fairly advanced in terms of processing power and intelligence.

Artificial Intelligence

In colloquial parlance, Artificial Intelligence refers to a computer that is "self-aware" - it is capable of not only logical deduction and reasoning, but knows of its own existence, the possibility of its own mortality (and immortality), and possesses creativity, desire, and, in many cases, emotion. Several AIs have appeared in the Fallout games.

List of computers in the Fallout games

Simple computers


  • Shop-Tec (Fallout: Brotherhood of Steel)

Artificial Intelligences


Artificial Intelligence in the Fallout games

This article uses material from the "Computer" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

The abbreviation AI most often refers to:

It can also refer to either of the following skills:

Facts about AIRDF feed

This article uses material from the "AI" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Artificial Intelligence article)

From Halopedia, the Halo Wiki

(21 votes)
The human A.I. Cortana has female programming and a blue avatar.

Artificial Intelligence, or A.I., was developed by the UNSC in cooperation with ONI. The first generation "Smart" A.I.s were believed to be developed in the 21st century.

Most A.I.s give themselves a unique appearance (otherwise known as an avatar) that corresponds to their main use.



The process of creating an A.I. is different to what most people realize. Instead of simply "programming" a Smart A.I., the A.I. matrix is actually created by sending electric bursts through the neural pathways of a human brain which are then replicated in a superconducting nano-assemblage. This destroys the original brain tissue however, and so the brain being used could only be obtained after the host had died. However, in some instances, as in the case of the A.I. Cortana, the candidate brain was flash-cloned and had its memories transferred to the receptacle organs so that the host, in this case Dr. Catherine Halsey, could remain alive. However, this is extremely inefficient. In the case of Cortana out of twenty of Dr Halsey's cloned brains, only two of them took.

It should be noted that Dr. Halsey supervised the creation of the template for every third-generation "Smart" A.I. on the planet Reach. She has extensive knowledge on how A.I.s work.

Smart and Dumb A.I.s

"Smart" A.I.s, or A.I.s that are not confined to their one purpose, have a normal operational life span of about seven years. Because the "Smart" A.I. is subject to an established memory core which cannot be replaced, the more the A.I. collects data, the less "thinking" space it has to work with. An A.I. literally "thinks" itself to death. Dumb A.I.s do not have this problem as they do not learn anything that is outside of their set limits of dynamic memory processing matrix. They are quite useful in their particular field of expertise, but very limited. Smart A.I.s can function and learn as long as they are active.[1]


343 Guilty Spark in a stage of Rampancy shortly before his destruction.
Main article: Rampancy

If a "smart" human A.I. exists for over 7 years, it usually enters a stage of rampancy similar to the human state of insanity. The A.I. begins to think that it is superior to its human creators, and has delusions of godlike power.[2]

343 Guilty Spark, the Forerunner Monitor went rampant after Sgt. Johnson threatened to destroy the replacement for his Installation, showing that even Forerunner A.I.'s can go rampant and that A.I.s can go rampant when severely upset or threatened. The Forerunner A.I. Mendicant Bias went rampant, as it tried to stop the Forerunners from activating the Halo Array after being convinced by the Gravemind to do so. The Covenant A.I. in Halo: First Strike also went rampant after it attacked Cortana, and Cortana herself went rampant for a time while imprisoned in High Charity.


It is technically unclear exactly how an A.I. works, as it is only based on the functionality of a human brain, which UNSC scientists do not fully understand. AIs do not have physical bodies, rather they are advanced software consisting of a Riemann Matrix for higher-function processing. This matrix can be downloaded into a Data Crystal Chip for mobility. In case of Rampancy, the Riemann Matrix has a fail-safe program that will destroy the A.I. Since A.I.s must be created by mapping out the connections of a human brain, it seems likely that the UNSC does not have an understanding of how to create A.I.s from scratch, and is limited to simply "copying" the intelligence of biological organisms. In the real world, this is an established possibility for creating artificial intelligence.

They can only take physical form where holographic technology is available. This requires a Holotank of some kind.

Because "Smart" A.I.s are created using either actual human brains or cloned human brains there are often times residual thoughts, memories and/or feelings that remain. These residuals can be anywhere from the "feeling" of a hair brush being pulled through hair in the case of Sif or even have an effect on the mannerisms and characteristics that make up the personality of an A.I., in the case of Cortana and her likeness to Dr. Catherine Halsey.

Human A.I.s

Other than the two types "Dumb" and "Smart," human A.I.s are given certain purposes. Over the course of a few hundred years, humans have developed a highly advanced understanding of this type of technology, and are capable of creating intelligent and nearly sentient "Smart" A.I.s. However, these beings are not the result of actual programming, they can only be created by "copying" a human intelligence, which is only possible by destroying the original brain. The most sophisticated of human A.I.s are sometimes considered to be comparable to known Forerunner A.I.s. Human Smart A.I.s have an "expiration" date of seven years. Once they have reached this age, they will become very susceptible to rampancy, as has been demonstrated in the Insurrectionist A.I. Juliana. This time limit can (in theory) be prevented, or at least subdued, by having the A.I. focus on one thing. In the case of Juliana, the Rubble and its inhabitants. It is unknown whether this limitation is also apparent in Forerunner A.I.s, but it is unlikely. If this time limit did exist in Forerunner A.I.s, it would most likely be much longer than seven years. The "7 years" is also another obvious reference to Bungie's favorite number.

One example of the tasks "Dumb" AIs are tasked for is managing an entire city's infrastructure. These constructs are known as Urban Infrastructure A.I.s. All of Earth's tether cities are managed with the help of such construct. Urban Infrastructure A.I.s perform a wide variety of basic tasks, examples such as driving the city's garbage trucks to operating the traffic lights. They can also work in cooperation with the UNSC Marines if needed. One example of this is the Battle of Mombasa, when New Mombasa's A.I., the Superintendent assisted the UNSC forces in the city in fighting off the Covenant.

The Cole Protocol states that capture of an A.I. by the Covenant is unacceptable. When in danger of capture, AIs are to be terminated and completely erased. However, the A.I. Cortana did find what seemed to be an extremely fragmented copy of a human A.I. stationed in the Covenant flagship, Ascendant Justice.

Known Human A.I.s

The avatar of the human A.I. Serina.

Forerunner A.I.s

An example of a Forerunner A.I., the infamous Monitor of Installation 04, 343 Guilty Spark.

As exemplified by the Monitors, the Forerunners have developed a civilization with an extremely advanced knowledge of artificial intelligence technologies. Forerunner A.I.s have managed to achieve full sentience and are highly intelligent.

The manner in which Forerunner A.I.s are created is unknown, yet is probably very different from the human method of cloning the intelligence of a sentient organism. Monitors, and possibly other Forerunner A.I.s are physically represented by large, shielded and roughly spherical metallic "robots" whom possess a single "eye", which is possibly used to perceive the monitors physical surroundings. The most well known of Forerunner A.I.s are the protocol-obsessed Monitors, made famous by 343 Guilty Spark and his quirky (and somewhat unstable) nature.

Known Forerunner A.I.s

Covenant A.I.s

So far only two types of Covenant A.I.s (Security and Naval) have ever been encountered within the universe. Their knowledge in this type of technology appears to be inferior to that of the UNSC and the Forerunner, as demonstrated by the fact that their A.I.s were most likely captured UNSC A.I.s, which were altered to fit within their theocratic society. In Covenant mythology it was a Forerunner A.I. that lead to the demise of the great Forerunner civilization by defecting to their enemies, the Flood. As a result, the Hierarchs of the Covenant imposed a ban on this sort of technology, a ban which has apparently been broken on more than one occasion. The ban may be an explanation for their less-developed understanding of artificial intelligences.[3]


  • Smart A.I.s enter rampancy after 7 years of operation. This is yet another Bungie "7" reference.
  • Mack is the only known A.I. to procrastinate something.



  1. Halo: The Fall of Reach, page 235
  2. "For a Smart A.I., self-absorption invariably led to a deep depression caused by a realization that it could never really be human-that even its incredible mind had limits. If the A.I. wasn’t careful, this melancholy could drag its core logic into a terminal state known as rampancy, in which an AI rebelled against its programmatic constraints-developed delusions of godlike power as well as utter contempt for its more inferior, human makers. When that happened, there was really no option but to terminate the A.I. before it could do itself and others serious harm." Halo: Contact Harvest, page 31
  3. Halo: First Strike

This article uses material from the "Artificial Intelligence" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010
(Redirected to Artificial intelligence article)

The Star Trek Expanded Universe Database is for fanon and related content. See for the canon Star Trek wiki.

An artificial intelligence is a machine with the ability of complex reasoning, form new conclusions and alter its responses.

During the 23rd century, Starfleet trialled the M-5 computer, a computer that could think and reason like a human. It was installed and tested on the USS Enterprise during a battle simulation. The test was a failure after the computer killed several hundred crew on the USS Excalibur. (TOS: "The Ultimate Computer")

The failure of the M-5 computer put a dark cloud over research in AI controlled starships. (Star Trek: Swiftfire: "Section 214C")

The Federation has encountered numerous advanced androids, mostly built by other civilisations. Several have even served in the Federation Starfleet, such as Data, Enigma and Omega. (Star Trek: The Next Generation; Tales of the Seventh Fleet; Star Trek: Phoenix-X)

The ancient starship discovered by the 83rd Marine Company hidden on one of the planets in the Chin'toka system was maintained by an advanced alien AI that referred to itself as the Guardian. (Star Trek: Swiftfire: "Semper Fidelis")

One of Section 214C's branches of research was AI controlled starships. By early 2375, they had at least one AI controlled vessel, a retrofitted Sabre-class starship. (Star Trek: Swiftfire: "Section 214C")

External links

This article uses material from the "Artificial intelligence" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Artificial intelligence article)

From Wookieepedia, the Star Wars wiki.

I find your lack of sources disturbing.

This article needs to be provided with more sources and/or appearances to conform to a higher standard of article quality.

Artificial intelligence was the term for intelligence in a manufactured rather than evolved or genetically engineered being. Degrees of sophistication ran from simple computer programs to artificial sentience.

Advanced artificial intelligence could be found in many computers, such as a starship's main computer, but was usually installed in a droid. Droid intelligence levels defined which of several degrees they fell under.

Droids were typically programmed with certain restraints in their artificial intelligence, which limited what actions they could take to fulfill their objectives. For instance, most droids possessed deeply embedded life preservation programming preventing them from harming a sentient. Even fourth degree droids possessed such programming, modified after the fact to allow specific targets, such as enemy troops, assassination targets, or captives to be interrogated.

See also


  • Cynabar's Fantastic Technology: Droids

This article uses material from the "Artificial intelligence" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki



  1. Artificial Intelligence, refers to the "intelligence" of NPCs, commonly Pets.
  2. An alias for the /arena_invite command.

This article uses material from the "AI" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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