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Muppet

Up to date as of February 02, 2010

From Muppet Wiki

Dudley Moore asks Scooter to give him an A.
The skeleton of a letter A, as seen on Sesame Street.

A is the first letter of the English alphabet.

The letter A has appeared as a concept, a prop, a symbol, and a Muppet character at various times on Sesame Street. Examples include a Muppet version of the letter in Guy Smiley's Letter of the Day Pageant, Nicole Sullivan as a costumed version of the letter in the direct-to-video release All-Star Alphabet, and an animated version of the letter voiced by Fran Brill in the What's the Name of That Song? DVD.

A prop version of the letter A made an appearance in episode 407 of The Muppet Show, dropping from the ceiling into Dudley Moore's arms as Scooter played the sixth note of the C Major scale.

Episode 0006 was the first episode to be sponsored by A.

Songs about A

Sketches about A

See also



Previous letter: Next letter:
no previous letter B

This article uses material from the "A" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Assassin article)

From GuildWiki

This article is about the profession Assassin. For the enemy, see Assassin (monster).
A female Assassin in Luxon armor

The Assassin is a ninja-themed profession introduced in Guild Wars Factions. Complemented by their primary attribute, Assassins are capable of dealing large amounts of damage in quick, short periods of time. As its name suggests, Critical Strikes increases the Assassin's chance to inflict a critical hit. Furthermore, successive points in Dagger Mastery increase their chances to double strike - that is, hitting a target twice in one attack. Despite being lightly armored, Assassins possess several self-enhancing skills that increase the chance to block. The Assassin's key ability is the Shadow Step. As the name implies, it allows them to quickly move in and out of battle through instantaneously teleporting to a target, friend or foe. Relying on luck and illusion, the patron goddess of Assassins is Lyssa, though dealing in death they also have ties to Grenth.

Assassins are very vulnerable to damage due to their weak armor. You should never charge into the middle of a fight but rather look for key foes such as Mesmers that may shut down your Monk. Assassins focus on killing their enemies quickly before they have a chance to mount a counter-assault, even more so if you attract the attention of their Monk. While an Assassin should focus on causing damage, some healing skills are required such as Way of Perfection or defensive skills such as Critical Defenses to stay alive. If things go bad, escaping from battle is advised by using protective buffs such as Shroud of Distress or Feigned Neutrality. However, Assassins are key to some of the most powerful groups, as dealing hard, swift strikes allows for an easy run.

The primary Assassin's base armor provides 70 armor, +5 energy, and +2 energy recovery. A starting primary Assassin begins with 25 base energy and 4 energy recovery.

The Assassin's primary attribute is Critical Strikes, which increases its critical hit rates.

Dagger Attack Chains

All Assassin dagger skills chain into a combo - certain attacks must follow other attacks.

  1. A lead attack can be made at anytime. If a lead attack is successful, a slash mark Image:LeadAttack.png will appear on your opponent's health bar.
  2. An off-hand attack usually requires a lead attack mark on the target. If an off-hand attack is successful, a cross mark Image:OffHand.png will appear on your opponent's health bar.
  3. A dual attack usually requires an off-hand attack mark on the target. If a dual attack is successful, a starburst mark Image:DualAttack.png will appear on your opponent's health bar.

The next attack skill in the sequence must hit before the required mark fades. Each mark lasts for about twenty seconds from when it is given. Normal attacks and/or other skills may be used in between without interrupting the attack sequence.

If a successful attack hits, it will reset the sequence with its position in the chain. That is, if a lead attack hits a target who is already marked by an off-hand attack Image:OffHand.png, it will reset the target's status back to a lead attack Image:LeadAttack.png.

If a dagger attack skill is used out of sequence, the skill consumes energy as normal, but the attack misses and recharges instantly. Since out-of-sequence attack skills always miss, they have no effect on the skill chain.

Some off-hand and dual attacks have exceptions to this chain, such as Falling Spider, which is an off-hand attack that must hit a knocked down foe, but does not need to follow a lead attack. Some non-attack skills and spells act as lead or off-hand attacks like Dancing Daggers. Other skills must follow lead-, off-hand- or dual attacks, such as Blinding Powder or Impale.

For more help on dagger chains, see the quick reference for Assassin chain attacks.

Skill chains are crucial to the Assassin's damage; since daggers have the lowest damage of any weapon in the game (7-17 maximum damage), even their blazing attack speed (from double strikes and a high critical hit rate from Critical Strikes) will result in little more than pinpricks of damage against any but the weakest foes. However, the Assassin shines in the armor-ignoring bonus damage granted by attack skills, most notably dual attacks as any bonus damage they do is doubled - assuming both attacks successfully hit. Many players who are new to the Assassin class focus more on their high critical hit rate (an understandable fixation, given how much critical hits hurt when used with, say, hammers or scythes), and thus overload their skill bars with defensive shadow steps or other trickery, relying solely on their critical hits and natural attack speed to deal damage.

Attributes

  • Critical Strikes (primary attribute): For each rank in Critical Strikes, your chance for critical hits increases by 1%, and you gain 1 energy for 3 ranks or above, 2 energy for 8 ranks or above, or 3 energy at 13 ranks or above each time you successfully land a critical hit.
  • Dagger Mastery: With a skill list of rapid chain attacks, Daggery Mastery increases the damage you do with daggers and the chance to inflict a critical hit with daggers. Each rank also increases your chance to double strike by 2%.
  • Deadly Arts: With an ensnaring skill list, Deadly Arts increases the effectiveness of hexes that make enemies more vulnerable to your attacks.
  • Shadow Arts: With a defensive skill list, Shadow Arts increases the effectiveness of self-augmentative and shadow-stepping spells.

Profession Combinations

see Secondary professions for an Assassin

Related Articles

Notes

  • For various reasons, it was sometimes difficult for Assassins to be able to get into PvE PUGs. When the class was new, many new players attempted to make Assassins and play them as tanks, giving the profession a negative reputation which has followed it for its entire history. However, due to various buffs, especially the Sunspear PvE only skill, Critical Agility, this is no longer the case.
  • Assassin henchmen tend to be the first dead in battle. This is because of all the classes, Assassins require the most "organization." The order in which skills are used, as well as the timing of movement and proximity to foes, conveys concepts impossible for henchmen AI to properly handle. For this reason, the majority of players who use Assassin heroes tend to have them play builds centered around the combination of Critical Strikes and another weapon: usually a bow (using Barrage) or a scythe (using Wounding Strike).
Professions
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagonParagonDervishDervish
Facts about AssassinRDF feed

This article uses material from the "Assassin" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010
(Redirected to Grand Theft Auto Advance article)

From Grand Theft Wiki

Grand Theft Auto: Advance
GTA Advance Cover
Developer Digital Eclipse
Publisher Rockstar Games
Release dates Game Boy Advance

United States Canada 26th October 2004
United Kingdom Europe 29th October 2004

Platform Game Boy Advance
Ratings

ESRB: M
PEGI: 16+
USK: 12+
OFLC: M15+

Protagonist Mike
Location Liberty City
Year 2000

Grand Theft Auto Advance is a video game by Rockstar Games, released on 26 October, 2004 for the Game Boy Advance. The game is played from a top-down perspective, similar to that in Grand Theft Auto 1 and Grand Theft Auto 2. However, GTA Advance also borrows several aspects from the more recent Grand Theft Auto III era, including vehicle-based side missions (such as vigilante), the Head-up display and many weapons.

Contents

Setting

The game is set in Liberty City, the fictional GTA city that appeared, most prominently, in Grand Theft Auto III. Indeed the earliest announcement of this game was that it would be a port of GTA III, but at some point in development (it is unclear exactly when this occurred) this idea was rejected, probably due to technical limitations and the time needed to reconstruct the previous game's missions in the new two-dimensional environment.

The game that was actually released is a prequel to GTA III, taking place one year prior to the events in GTA III. As it takes place in GTA III's Liberty City, familiar landmarks re-appear and the overall street layout is the same. However the locations of familiar secrets such as rampages and hidden packages and jump ramps have all been changed, so players familiar with the city's corners and alleyways in GTA III will have to explore them afresh in GTA Advance. The city's three islands have been noticeably changed in its conversion and elements impossible to interpret to a top-view perspective, so there are no longer any sloped surfaces, and the tunnels and train system have been removed. Also there is no access to Francis International Airport runways. The city in GTA Advance is bigger than in GTA III, especially Portland Island.

Grand Theft Auto Advance's game cartridge

The games protagonist is called Mike, with some of the GTA III characters re-appearing in the game, including bomb-shop owner 8-Ball and the Yakuza co-leader Asuka Kasen. However, none of the Mafia characters from GTA III appear, and entirely new characters such as Vinnie (Mike's friend and first employer), Cisco (the leader of the Colombian Cartel), Jonnie (a bar tender) and Yuka (Asuka's niece) have been added. Several characters which were only referenced in GTA III are now met face-to-face, such as King Courtney, the Uptown Yardies boss.

Storyline

Mike is a low-time criminal, working for the more connected Vinnie. They decide to leave Liberty City together and try their luck elsewhere, but Vinnie convinces Mike to do some tasks for their sometimes-employers, the Mafia, prior to leaving. During one of these missions Vinnie is apparently killed in a car bomb, taking Mike and Vinnie's money with him. Mike swears revenge.

His revenge leads to his falling out with the Mafia, and he ends up working for various gangs, mostly the Yardies and the Yakuza. Each gang persuades Mike to do jobs for them as they help him find out the truth about Vince's death.

One of Mike's employers and friends, 8-Ball, finds out that Vinnie has actually staged his own death, and Mike takes revenge on his old partner. During this mission 8-Ball is arrested (setting the stage for his escape in GTA III's intro sequence), but Mike manages to escape.

Technical details

Gameplay of GTA Advance

The game had to be adapted to the Game Boy Advance's hardware limitations. As a result it does not have voice acting or animated cutscenes, nor does it have GTA III's much-lauded pedestrian dialog. All cutscenes are text-only with line-art pictures of the characters' faces, sometimes with a thematic backdrop behind. The art style is consistent with that used for the cover and loading art of the three-dimensional releases in the series. Replacing the pedestrian dialog, some soundbites taken from GTA III are played when the player hits someone's car, but there is a limited variety, leading to much repetition.

The game does not feature radio channels. Like the Game Boy Color ports of GTA 1 and GTA 2, each car has one fixed tune that is constantly repeated and cannot be changed. These include parts of some familiar GTA2 and GTA III tunes, in instrumental versions.

These limitations, coupled with the game being released on the same day as its highly anticipated cousin Grand Theft Auto: San Andreas, caused the game to be widely criticized by fans, and it is largely unpopular. Indeed some fans of the original top-down games say that they preferred the old games' mechanics better.

See Also

External links

  • Grand Theft Auto Advance official site

This article uses material from the "Grand Theft Auto Advance" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to A (Earth-616) article)

From Marvel Database

Character Template Help
Real Name
Unknown
Current Alias

Identity

Alignment

Affiliation

Universe

Characteristics
Gender

Hair

Status
Citizenship

Occupation
Mercenary


First appearance

Wolverine Vol 2 #159
(February, 2001)

History

The young woman known only as A was one half of the mercenary duo known as the Lady Killers. A and her partner T assisted Mister X's bodyguard Blok in testing Wolverine prior to the feral X-Man's meeting with Mister X.

Links

http://www.marvel.com/universe/A

Discover and Discuss


This article uses material from the "A (Earth-616)" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

A was a Caamasi paternal clan.

Appearances


This article uses material from the "A" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

AA

An armor attachment is one type of skill enhancing attachment.

Acklay Sliced

Reference to an item that has been altered by a smuggler using the tissues of an Acklay. Since the NGE, Smugglers no longer have the ability to modify items, which makes Acklay Sliced items more valuable.

ADK

Anti Decay Kit. With the NGE, this item has been replaced by the Profession Restart Kit

AFK

Away from Keyboard

AFK Spam

The macroed messages (usually advertisments) that players who are AFK send out. Heavy AFK spam occurs in heavily populated places like Mos Eisley, Coronet, and Theed. See also spam.

Aggro

Abbreviation of aggressive or aggravate.

  • Aggressive: MOB's that usually attack players that come within distance, often without the player intiating battle. For example, Krayt Dragons are aggro and will attack players whom get too close to them.
  • Aggravate: Making a MOB want to attack players. For example, you can aggro a Bol (which are timid) by attacking their lair.

AH

Acronym for "Anchorhead". A Rebel city in the south of Tatooine.

Ahazi

Official Star Wars Galaxies server.

Alt

Alternate Character - A character that someone plays but is not their main, indicating that they do not spend the most time with this character.

ANH

Refers to the movie, Star Wars Episode IV: A New Hope.

AoE

Area of Effect--a special or ability that affects all targets within a certain range.

AotC

Refers to the movie, Star Wars Episode II: Attack of the Clones.

ARC

Unique Quest Reward Ship Chassis ARC-170

Armor

Items worn by player characters and NPC's that reduce the amount of damage taken when attacked.

Astromech

Normally refers to the R-series droids. Used for storing and using Alliance Pilot abilities in space. See Astromech for further information.

ATM

  • At the Moment
  • Automated Teller Machine, referring to the in-game Banks.

Aurilia

The Village of Aurilia. The location on Dathomir where players do force sensitive quests on their path to attain Jedi Initiate. Also referred to as the Village.

Avatar


This article uses material from the "A" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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